Jan 26, 2008, 11:21 PM // 23:21
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#1
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Desert Nomad
Join Date: May 2006
Profession: N/
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Spirit Spam Fix
Doesn't really effect gvg much, but does the smaller areas of pvp (RA, TA, Etc.).
Limit 2 Spirits per Character.
Discuss.
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Jan 26, 2008, 11:24 PM // 23:24
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#2
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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There's really nothing to discuss.
/notsigned
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Jan 26, 2008, 11:33 PM // 23:33
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#3
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Academy Page
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Spirits are fine, they were a problem back when you could have limitless amounts of w/e spirit you wanted on the map....but these days there are perfectly fine, send someone to kill them while the rest of your team does the dirty work and you will be ok.
/not signed.
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Jan 26, 2008, 11:39 PM // 23:39
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#4
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Jungle Guide
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Quote:
Originally Posted by Kaida the Heartless
Doesn't really effect gvg much, but does the smaller areas of pvp (RA, TA, Etc.).
Limit 2 Spirits per Character.
Discuss.
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Only if everyone else is also limited to 2 of their main skill type; 2 attack skills per ranger/warrior/assassin/etc.
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Jan 27, 2008, 12:07 AM // 00:07
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#5
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Wilds Pathfinder
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Quote:
Originally Posted by Biostem
Only if everyone else is also limited to 2 of their main skill type; 2 attack skills per ranger/warrior/assassin/etc.
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good idea, lets build on it though. limit two skills per person period maybe? if you change it to that, I'll sign.
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Jan 27, 2008, 12:35 AM // 00:35
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#6
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Grotto Attendant
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No.
12 characters.
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Jan 27, 2008, 12:42 AM // 00:42
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#7
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Krytan Explorer
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I don't see much reason not to implement this. Simply limit the maximum number of active spirits at the same time to 3, in the same way they limit the number of minions.
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Jan 27, 2008, 12:47 AM // 00:47
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#8
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Forge Runner
Join Date: Jun 2005
Profession: W/
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spirits are fine
/notsigned
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Jan 27, 2008, 12:56 AM // 00:56
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#9
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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/notsigned
ther fine
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Jan 27, 2008, 01:07 AM // 01:07
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#10
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Is that two total or two of the same kind?
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Jan 27, 2008, 01:14 AM // 01:14
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#11
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Nope. Spirits aren't that strong (hp-wise). Don't fix something that isn't wrong.
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Jan 27, 2008, 01:34 AM // 01:34
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#12
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Furnace Stoker
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OMGNESS I charged into 5 spirits and went out of range of my monk and got my butt wiped by teh spirits ZOMG HAX nurf dem plox!
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing unsigned.
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Jan 27, 2008, 02:46 AM // 02:46
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#13
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Academy Page
Join Date: Jan 2008
Guild: The Prophecy Of Life
Profession: R/P
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/not signed
Spirits are pretty balanced as-is. They are not that hard to kill, and even when you're the Rit spawning power is so anemic it's tough to make a resilient spirit when fighting against an intelligent foe.
Since I play Rit more then Necro, if a nerf like your proposal did take place, I'd counter-argue that MMs should be limited in their minions in a similar fashion. Not that I think MMs should be nerfed, however if you do it for one, you gotta do it for all.
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Jan 27, 2008, 02:59 AM // 02:59
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#14
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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I'd only argue that spirits should be vulnerable to hexes, since minions are. I don't see a need to limit them though.
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Jan 27, 2008, 03:03 AM // 03:03
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#15
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Jungle Guide
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Quote:
Originally Posted by You can't see me
I'd only argue that spirits should be vulnerable to hexes, since minions are. I don't see a need to limit them though.
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Make spirits able to have hexes cast on them - sure! But they'd need to be buffed in level to approximately what is attainable my minions, since they'd now need to be more sturdy...
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Jan 27, 2008, 03:07 AM // 03:07
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#16
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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gawd, noting should be nerfed becuase of scrub ra'ers whining their butts off
/notsigned
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Jan 27, 2008, 06:07 AM // 06:07
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#17
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Desert Nomad
Join Date: May 2006
Profession: N/
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Ya'll can lose the attitude. It was a suggestion I got so I put it up here. Get off your high horses and just say yay or nay without the elitist crap stuck on either side.
Thanks to those who gave constructive responses!
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Jan 27, 2008, 06:34 AM // 06:34
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#18
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Quote:
Originally Posted by bhavv
OMGNESS I charged into 5 spirits and went out of range of my monk and got my butt wiped by teh spirits ZOMG HAX nurf dem plox!
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing unsigned.
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you to? thought i was the only one ^^. ele>spirits
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Jan 27, 2008, 06:44 AM // 06:44
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#19
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Frost Gate Guardian
Join Date: Nov 2007
Guild: Eternal Knights Alliance [RotK]
Profession: Me/
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There is nothing wrong with spirits right now, they are limited to 1 of each type, they cant move, and therefore are easy to get away from, low hit points=easy to kill. Minion masters get like 9 or 10 minions at max death (i think 9) that follow them and are high lvls with decent hp. i love both mms and spirit spammers, but i think mms should be nerfed before spirit spammers
/notsigned
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Jan 27, 2008, 07:44 AM // 07:44
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#20
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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Limit 2 health per person!
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